#include <PS2X_lib.h>  //for v1.6

/******************************************************************
   set pins connected to PS2 controller:
     - 1e column: original
     - 2e colmun: Stef?
   replace pin numbers by the ones you use
 ******************************************************************/
#define PS2_DAT        12  //14    
#define PS2_CMD        11  //15
#define PS2_SEL        10  //16
#define PS2_CLK        13  //17

/******************************************************************
   select modes of PS2 controller:
     - pressures = analog reading of push-butttons
     - rumble    = motor rumbling
   uncomment 1 of the lines for each mode selection
 ******************************************************************/
//#define pressures   true
#define pressures   false
//#define rumble      true
#define rumble      false

PS2X ps2x; // create PS2 Controller Class

//right now, the library does NOT support hot pluggable controllers, meaning
//you must always either restart your Arduino after you connect the controller,
//or call config_gamepad(pins) again after connecting the controller.

int error = 0;
byte type = 0;
byte vibrate = 0;

// Reset func
void (* resetFunc) (void) = 0;

void setup() {

  Serial.begin(9600);

  delay(500);  //added delay to give wireless ps2 module some time to startup, before configuring it

  //CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************

  //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
  error = ps2x.config_gamepad(PS2_CLK, PS2_CMD, PS2_SEL, PS2_DAT, pressures, rumble);

  if (error == 0) {
    Serial.print("Found Controller, configured successful ");
    Serial.print("pressures = ");
    if (pressures)
      Serial.println("true ");
    else
      Serial.println("false");
    Serial.print("rumble = ");
    if (rumble)
      Serial.println("true)");
    else
      Serial.println("false");
    Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
    Serial.println("holding L1 or R1 will print out the analog stick values.");
    Serial.println("Note: Go to www.billporter.info for updates and to report bugs.");
  }
  else if (error == 1)
    Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");

  else if (error == 2)
    Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");

  else if (error == 3)
    Serial.println("Controller refusing to enter Pressures mode, may not support it. ");

  type = ps2x.readType();
  switch (type) {
    case 0:
      Serial.println("Unknown Controller type found ");
      break;
    case 1:
      Serial.println("DualShock Controller found ");
      break;
    case 2:
      Serial.println("GuitarHero Controller found ");
      break;
    case 3:
      Serial.println("Wireless Sony DualShock Controller found ");
      break;
  }
}

void loop() {
  /* You must Read Gamepad to get new values and set vibration values
     ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
     if you don't enable the rumble, use ps2x.read_gamepad(); with no values
     You should call this at least once a second
  */
  if (error == 1) { //skip loop if no controller found
    resetFunc();
  }


  else { //DualShock Controller
    ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at 'vibrate' speed

    if (ps2x.ButtonPressed(PSB_START))        //will be TRUE as long as button is pressed
      Serial.println("Start is being held");

    if (ps2x.ButtonPressed(PSB_SELECT))
      Serial.println("Select is being held");

    if (ps2x.ButtonPressed(PSB_PAD_UP)) {     //will be TRUE as long as button is pressed
      Serial.print("Up held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
    }
    if (ps2x.ButtonPressed(PSB_PAD_RIGHT)) {
      Serial.print("Right held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
    }
    if (ps2x.ButtonPressed(PSB_PAD_LEFT)) {
      Serial.print("LEFT held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
    }
    if (ps2x.ButtonPressed(PSB_PAD_DOWN)) {
      Serial.print("DOWN held this hard: ");
      Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
    }

    vibrate = ps2x.Analog(PSAB_CROSS);  //this will set the large motor vibrate speed based on how hard you press the blue (X) button
    if (ps2x.NewButtonState()) {        //will be TRUE if any button changes state (on to off, or off to on)
      if (ps2x.Button(PSB_L3))
        Serial.println("L3 pressed");
      if (ps2x.Button(PSB_R3))
        Serial.println("R3 pressed");
      if (ps2x.Button(PSB_L2))
        Serial.println("L2 pressed");
      if (ps2x.Button(PSB_R2))
        Serial.println("R2 pressed");
      if (ps2x.Button(PSB_TRIANGLE))
        Serial.println("Triangle pressed");
    }

    if (ps2x.ButtonPressed(PSB_CIRCLE))              //will be TRUE if button was JUST pressed
      Serial.println("Circle just pressed");
    if (ps2x.ButtonPressed(PSB_CROSS))              //will be TRUE if button was JUST pressed OR released
      Serial.println("X just pressed");
    if (ps2x.ButtonPressed(PSB_SQUARE))             //will be TRUE if button was JUST released
      Serial.println("Square just pressed");

    if (ps2x.ButtonPressed(PSB_L1) || ps2x.ButtonPressed(PSB_R1)) { //print stick values if either is TRUE
      Serial.print("Stick Values:");
      Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
      Serial.print(",");
      Serial.print(ps2x.Analog(PSS_LX), DEC);
      Serial.print(",");
      Serial.print(ps2x.Analog(PSS_RY), DEC);
      Serial.print(",");
      Serial.println(ps2x.Analog(PSS_RX), DEC);
    }
  }
  delay(50);

}
